Skip to content
GPU-assistedUpload required

Remove Power Lines from a Photo

Every other removal on this site asks a model to invent something substantial. This one barely does. A wire is a few pixels thick, crosses a surface with no detail in it, and hides almost nothing behind it — so the reconstruction is a strip of sky beside a strip of sky. That makes it the most dependable cleanup here, and it puts the entire risk in one place: the few points where a cable meets a building.

Use this without the search next time. Prathom Workbench puts Prathom's tools in your toolbar.

Add to Chrome — free

Drop an image here, or click to browse

Up to 25 MB. Uploaded temporarily, deleted after processing.

GPU-assisted — results vary slightly between runs.

What it does

  • Overhead cables cleared from the sky
  • Everything below the skyline left alone
  • Lowest repaint strength of the removal workflows
  • Roughly one megapixel output

How to use Remove Wires

  1. 1

    Check whether the wires cross the sky or the buildings

    Cable against sky is nearly free. Cable running across a facade means the facade behind it has to be rebuilt, which is a different job.

  2. 2

    Run the removal

    The photo is read at about one megapixel and repainted with the overhead lines gone and the sky behind them rebuilt.

  3. 3

    Inspect the poles, not the sky

    The sky will be clean. Look where each cable used to meet a pole, mast, or roof, because that junction is the only part that required real reconstruction.

How it works

Your photo is scaled so its total area is around one megapixel, keeping the original proportions. An image-editing model reads that copy along with a fixed instruction: remove the overhead power lines, cables, and wires crossing the sky and rebuild the sky behind them cleanly, preserving the buildings, poles, rooflines, horizon, clouds, colors, lighting, and composition exactly, and altering nothing below the skyline.

The negative instruction names remaining wires, severed poles, warped rooflines, blurred sky, and banded gradients.

The repaint runs at sixty per cent strength, the lowest of the removal workflows here. That is deliberate: this job needs the least invention of any of them, and extra strength would only give the model license to redesign a sky that was already correct.

Almost nothing is missing

It is worth being explicit about why this works so much better than the neighboring tools.

Reconstruction difficulty comes down to two things: how much area is hidden, and how much structure that area contains.

A wire is perhaps two or three pixels across at a normal viewing size. Even a scene webbed with a dozen of them has only a tiny fraction of its pixels obscured. And what sits behind them is sky — a smooth gradient, or cloud that is soft-edged and irregular by nature.

Both factors are as favorable as they get. There is barely any area to fill, and no correct answer that the fill could contradict. Sky beside sky is a convincing patch of sky, which is not true of tiles beside tiles.

This is why the tool succeeds on the first attempt far more often than the rest of the removal family, and why the strength is set lower rather than higher.

The junctions carry all the risk

If a result fails, it fails in one of a small number of places.

A cable does not float. It terminates somewhere: a wooden pole with a crossarm, a metal bracket bolted to a wall, an insulator at a roof edge, a mast on a building. Those attachment points are dense with real structure, and they are partly defined by the cable itself.

Remove the cable and the model has to decide what the bracket looks like with nothing attached, what the top of the pole looks like without its lines, whether the insulator stays. That is genuine reconstruction of a complicated small object, and it is where things end up bent, truncated, or simply absent.

So the inspection routine is the reverse of what people do naturally. Do not admire the clean sky. Zoom into every pole and roofline in the picture and check each one is intact and still makes sense as a piece of hardware.

When the wires are not against sky

There is a case this page handles poorly and it is worth recognizing in advance.

In dense streets the cables often run across facades rather than above them — against brickwork, windows, shutters, signage. The instruction explicitly leaves everything below the skyline alone, so those stretches may survive untouched while the sky sections vanish, leaving a cable that stops at a roofline.

That is not a bug in the reconstruction; it is the boundary of what this workflow is aimed at. The general object removal page is the honest tool for wires across structure, and it comes with the difficulty that job actually has.

Publication gate

This page ships once the workflow has been run against a sky webbed with multiple cables, a single line against clear sky, a scene with slim poles against bright sky, and cables crossing a brick facade, with every pole and roofline inspected at full size.

Examples

Street under overhead lines

street.jpg - 3600x2400, cables criss-crossing above a road
prathom-remove-wires.png - 1224x816, sky cleared

The intended case, and it works well. Many separate cables against an open sky is a lot of length and almost no difficulty.

Cables against a building

terrace.jpg - 3000x2000, wires running across a brick facade
terrace-clean.png - 1224x816

The awkward case. Brickwork behind a cable has courses that must line up, so this stops being a sky repair and becomes an object removal.

Frequently asked questions

Why is this more reliable than the other removal tools?

Because of how little is missing. A wire is a thin line over a smooth gradient, so the area needing reconstruction is tiny and the surface behind it has no structure that can be got wrong. Removing a bin from a tiled patio asks for a plausible patch of tiling; this asks for a plausible patch of sky.

What actually goes wrong, then?

The junctions. Where a cable meets a pole, a mast, a bracket, or a roofline there is real geometry, and the model has to decide what that structure looks like without the cable attached. Poles that end in nothing, bent rooflines, and missing brackets are the failures worth looking for.

Will it remove the poles as well?

It should not, and the instruction asks for poles and rooflines to be preserved and for nothing below the skyline to be altered. In practice a thin pole against a bright sky is not far from a thick wire, so a slim mast can occasionally go with the cables. Check that the poles you expected are still standing.

Can it clear wires that cross a building rather than the sky?

Partly, and less well. Once a cable runs across a facade the surface underneath has windows, brickwork, and edges that must be rebuilt to line up, which is the expensive kind of reconstruction. If most of your wires are against structure rather than sky, the object removal page describes what you are really asking for.

Is the AI Remove Wires tool free, and do I need an account?

It is free and there is nothing to register for. No account is created, no address is collected, and no reduced-quality preview is withheld for a plan that does not exist. The constraints that do apply come from the workflow itself rather than from billing: 25 MB in, a shared GPU queue, and a thirty-minute window to collect the output.