Make an X Header
An X header is 1500 by 500 pixels — a three to one strip, wider and shallower than almost anything else you will design. Two things decide whether it works, and neither is what the image looks like on its own. One is that a circular avatar punches into its lower left. The other is that a large share of your audience will see it against a dark page, where a bright edge turns the whole thing into a pasted rectangle.
Use this without the search next time. Prathom Workbench puts Prathom's tools in your toolbar.
Add to Chrome — freeDrop an image here, or click to browse
Up to 25 MB. Uploaded temporarily, deleted after processing.
What it does
- Output at exactly 1500 by 500 pixels
- Both axes corrected from a legal generation size
- Margins kept clear of the avatar overlap
- No generated lettering
How to use X Header
- 1
Choose a reference that survives being stretched thin
Three to one is an extreme shape. Textures, horizons, and patterns hold up in it; a single centerd subject usually does not.
- 2
Generate the header
A new composition is generated at the header aspect from your reference and delivered at exactly 1500 by 500 pixels.
- 3
View it on both themes before uploading
Open your profile in the light theme and the dark theme. A header that only works on one of them works for roughly half your audience.
How it works
Your reference image goes to an image-editing model with an instruction describing a wide header composition: safe margins around the avatar overlap, a clear focal subject, and space left for branding you add later. A second instruction rules out distorted subjects, unreadable text, watermarks, bad crops, and clutter.
The model composes a new picture rather than cropping yours, so it resembles your reference without reproducing it, and a second run gives a different header instead of the same one again.
The result is delivered at exactly 1500 by 500 pixels.
Both numbers were illegal
Most social formats need one dimension corrected. This one needed two.
Images are generated in a latent space where width and height must both be multiples of eight. 1500 is 187.5 eights. 500 is 62.5. Neither is allowed, and a generator handed those numbers does not complain — it rounds quietly down and returns 1496 by 496, four pixels short on each axis, with no error anywhere.
That file looks correct in a viewer and stops being correct at upload, when the platform rescales it to the size it expected. Everything ends up marginally soft and there is nothing in the file to explain why.
Here the image is generated at 1504 by 504, which is legal on both axes, and then scaled down to 1500 by 500. A four pixel reduction is invisible; a four pixel shortfall is not.
Designing for three to one
This ratio is unforgiving in a specific way.
At three to one there is almost no vertical room. Anything with height — a person standing, a tall building, a portrait subject — has to be cropped so severely that it stops being recognizable, and the generated composition inherits that constraint from the aspect it is drawn at.
What works instead is material that is already horizontal or has no orientation at all. Textures, gradients, patterns, horizons, repeating shapes, abstract color fields. These have no focal point that can be lost and no balance that can be broken when the ends are trimmed on a narrow screen.
The instinct to put one strong subject in the middle is the instinct to fight the shape. It is also the composition most damaged by the avatar.
The dark theme problem
This is the failure most people never diagnose, because they only ever look at their own profile, on their own theme.
Your header sits flush against the page. There is no frame, no border, no gap — the image ends and the interface begins. Whether that transition is invisible or glaring depends entirely on how close the header's edge tones are to the page behind them.
A header with a bright sky along the top, or white space at the sides, disappears neatly into a light page. Put the same image on a dark page and it becomes a glowing rectangle with four hard corners, obviously an image rather than part of the design.
The reverse is true too. A very dark header looks intentional in the dark theme and looks like a hole in the light one.
Mid-tone edges are the answer to both. A header whose outer regions sit somewhere in the middle of the range meets either background without announcing itself, and it is the one thing worth checking that a preview in isolation will never show you.
The avatar
Your profile picture is a circle that sits over the header's lower left and crosses its bottom edge.
That is a large, round, opaque hole in a corner of an already shallow image, and it is fixed — nothing you put underneath it will ever be seen. Load-bearing content belongs in the upper right, which stays clear across layouts.
Generate, then look at your actual profile page rather than the file. The header in isolation and the header in place are different images.
Publication gate
This page ships once the workflow has been run against a texture reference, a horizon reference, and a portrait-oriented reference, with each output measured at 1500 by 500 and viewed on a live profile in both the light and dark themes.
Examples
Texture or pattern
The most reliable subject. A texture has no focal point to lose to the avatar and no composition to unbalance when the sides are trimmed.
Wide landscape
Horizon images suit three to one, but check the sky. A pale, bright sky along the top edge is exactly what looks wrong on a dark profile page.
Frequently asked questions
What size should an X header be?
1500 by 500 pixels, a three to one ratio, which is what this produces. Supplying that size exactly means the framing you approved is the framing that appears. Upload something else and the platform rescales it to fit, so your composition gets reinterpreted by an algorithm that does not know which part of it mattered.
Why does it matter whether someone uses the dark theme?
Because the header meets the page background with no border between them. On a light theme a header with pale edges blends into the page and reads as part of it. On a dark theme that same header becomes a bright block with hard corners, sitting on the page rather than belonging to it. Darker or mid-toned edges survive both.
How much does the profile picture cover?
Enough to plan around. The avatar is a circle positioned over the lower left of the header, overlapping its bottom edge, so that corner is unusable in practice for anything you need people to see. The upper right is the region that stays clear on every layout, and it is where a logo or focal subject belongs.
Can it write my handle or tagline into the header?
No, and the instruction tells it not to. Image models produce lettering that has the rhythm and weight of writing but resolves into near-words when actually read. A header carries your name at the top of your profile permanently, which makes it the worst possible place for text that looks right until someone reads it. Add real type in an editor.
Is the AI X Header tool free, and do I need an account?
Free, and deliberately account-free. Prathom has no login anywhere on the site, so there is no usage counter attached to you and no upgrade prompt waiting at the end of the job. The practical limits are the workflow's own: an image up to 25 MB going in, one queued GPU job at a time, and a result that stays available for thirty minutes.